From d378da77eec4d506bc01e4c08c38644d72969cc7 Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 11 Feb 2026 11:34:08 +0100 Subject: refactor: Simplify effect render API and fix uniform initialization MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Root cause: Uniform buffers created but not initialized before bind group creation, causing undefined UV coordinates in circle_mask_compute.wgsl. Changes: - Add get_common_uniforms() helper to Effect base class - Refactor render()/compute() signatures: 5 params → CommonPostProcessUniforms& - Fix uninitialized uniforms in CircleMaskEffect and CNNEffect - Update all 19 effect implementations and headers - Fix WGSL syntax error in FlashEffect (u.audio_intensity → audio_intensity) - Update test files (test_sequence.cc) Benefits: - Cleaner API: construct uniforms once per frame, reuse across effects - More maintainable: CommonPostProcessUniforms changes need no call site updates - Fixes UV coordinate bug in circle_mask_compute.wgsl All 36 tests passing (100%) handoff(Claude): Effect API refactor complete --- doc/COMPLETED.md | 16 ++++++++++++++++ doc/EFFECT_WORKFLOW.md | 6 ++++++ 2 files changed, 22 insertions(+) (limited to 'doc') diff --git a/doc/COMPLETED.md b/doc/COMPLETED.md index 67f223d..01c4408 100644 --- a/doc/COMPLETED.md +++ b/doc/COMPLETED.md @@ -31,6 +31,22 @@ Use `read @doc/archive/FILENAME.md` to access archived documents. ## Recently Completed (February 11, 2026) +- [x] **Effect Render API Refactor** + - **Goal**: Simplify effect API and fix uniform initialization bugs + - **Root Cause**: Uniform buffers created but not initialized before bind group creation + - **Changes**: + - Added `get_common_uniforms()` helper to Effect base class + - Refactored all render()/compute() signatures from 5 parameters to single `CommonPostProcessUniforms&` + - Fixed uninitialized uniforms in CircleMaskEffect and CNNEffect + - Updated 19 effect implementations + headers + - Fixed WGSL syntax error in FlashEffect (u.audio_intensity → audio_intensity) + - **Impact**: + - Cleaner API: construct uniforms once per frame, reuse across effects + - More maintainable: changes to CommonPostProcessUniforms don't require updating all call sites + - Fixes UV coordinate bug in circle_mask_compute.wgsl + - **Result**: All 36 tests passing (100%) + - **Docs**: Updated EFFECT_WORKFLOW.md with new render() signature + - [x] **CNN Shader Testing Tool** - **Goal**: Offline validation of trained CNN shaders with GPU-to-CPU readback - **Implementation**: diff --git a/doc/EFFECT_WORKFLOW.md b/doc/EFFECT_WORKFLOW.md index 45c47b7..d68d148 100644 --- a/doc/EFFECT_WORKFLOW.md +++ b/doc/EFFECT_WORKFLOW.md @@ -31,6 +31,12 @@ Automated checklist for adding new visual effects to the demo. - Post-process effects: inherit from `PostProcessEffect` - Scene effects: inherit from `Effect` +**Render Signature:** +```cpp +void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; +``` + **Template:** See `tools/shadertoy/template.*` or use `convert_shadertoy.py` ### 2. Add Shader to Assets -- cgit v1.2.3