From 70c64867baa30c83334559d3023153dfe3f9ff79 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 9 Feb 2026 10:43:11 +0100 Subject: docs: Simplify all design docs (50% reduction, 1687 lines removed) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Consolidated and streamlined all documentation: **Merged:** - PROCEDURAL.md → deleted (content in ASSET_SYSTEM.md) - FETCH_DEPS.md → BUILD.md (dependencies section) **Simplified (line reductions):** - HOWTO.md: 468→219 (53%) - CONTRIBUTING.md: 453→173 (62%) - SPECTRAL_BRUSH_EDITOR.md: 497→195 (61%) - SEQUENCE.md: 355→197 (45%) - CONTEXT_MAINTENANCE.md: 332→200 (40%) - test_demo_README.md: 273→122 (55%) - ASSET_SYSTEM.md: 271→108 (60%) - MASKING_SYSTEM.md: 240→125 (48%) - 3D.md: 196→118 (40%) - TRACKER.md: 124→76 (39%) - SCENE_FORMAT.md: 59→49 (17%) - BUILD.md: 83→69 (17%) **Total:** 3344→1657 lines (50.4% reduction) **Changes:** - Removed verbose examples, redundant explanations, unimplemented features - Moved detailed task plans to TODO.md (single source of truth) - Consolidated coding style rules - Kept essential APIs, syntax references, technical details **PROJECT_CONTEXT.md:** - Added "Design Docs Quick Reference" with 2-3 line summaries - Removed duplicate task entries - All design docs now loaded on-demand via Read tool Result: Context memory files reduced from 31.6k to ~15k tokens. --- doc/PROCEDURAL.md | 24 ------------------------ 1 file changed, 24 deletions(-) delete mode 100644 doc/PROCEDURAL.md (limited to 'doc/PROCEDURAL.md') diff --git a/doc/PROCEDURAL.md b/doc/PROCEDURAL.md deleted file mode 100644 index c6bf688..0000000 --- a/doc/PROCEDURAL.md +++ /dev/null @@ -1,24 +0,0 @@ -# Procedural textures - -## the idea -We need a way to produce textures procedurally. -These texture can be generated on the CPU or the -GPU with a shader and the proper rendering target, -and then sent back to main memory. - -## What textures? - -The procedure can be use to pre-calc env maps -and lighting maps, or textures (fractals, fonts, etc.) - -## how - -This could be integrated in the asset system as -a special "compression" case (instead of "NONE", you -have "PROC(the_function_name_to_call)" as compression -type). - -## code - -let's have a proper 'src/procedural' sub-directory -with all the code related to procedural textures. -- cgit v1.2.3