From e4851ae9f310b44dab25eb979733281002c8953d Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Mar 2026 19:02:07 +0100 Subject: refactor(effects): introduce WgslEffect for shader-only post-process effects MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Replace boilerplate .h/.cc pairs for simple single-pass effects with a generic WgslEffect base class that takes a shader string + optional WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch, and GaussianBlur to thin header-only wrappers — no .cc files, no CMake entries needed. Removes 5 .cc files (-243 lines). Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup: fix stale GaussianBlurParams/PostProcessEffect references and test counts. handoff(Claude): WgslEffect landed; 5 effects ported; docs updated. Co-Authored-By: Claude Sonnet 4.6 --- doc/CMAKE_MODULES.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/CMAKE_MODULES.md') diff --git a/doc/CMAKE_MODULES.md b/doc/CMAKE_MODULES.md index 9f71d91..7cd3e26 100644 --- a/doc/CMAKE_MODULES.md +++ b/doc/CMAKE_MODULES.md @@ -17,7 +17,7 @@ The build system is split into 10 specialized modules under `cmake/`: - **DemoTools.cmake** - Build tools (asset_packer, seq_compiler, tracker_compiler) - **DemoCodegen.cmake** - Code generation (assets, timeline, music) - **DemoExecutables.cmake** - Main binaries (demo64k, test_demo) -- **DemoTests.cmake** - Test infrastructure (36 tests) +- **DemoTests.cmake** - Test infrastructure (35 tests) - **Validation.cmake** - Uniform buffer validation --- -- cgit v1.2.3