From a2f0f7c7a45ba8b30984fb135b8b54f11fb119f8 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Mar 2026 09:33:17 +0100 Subject: feat: Implement dual-mode asset loading and update documentation This commit introduces a dual-mode asset loading system to enhance developer workflow and optimize release builds. Key changes include: - **Dual-Mode Asset Loading:** Assets are now loaded from disk during development (when is OFF) for faster iteration, particularly for heavy assets like and files. For release builds ( ON), all assets are embedded directly into the binary, ensuring a single, self-contained executable. - **Explicit Asset Typing:** Replaced generic asset type with specific types (, , , , ) in and the enum in for clearer categorization and more robust processing. - **Build System Integration:** Modified to pass a flag to in development builds. - **Asset Packer Updates:** now generates file paths for disk-loaded assets and embeds data for others based on the build mode. - **Asset Manager Enhancements:** includes new logic in for loading and caching disk-based assets and updates to for proper memory deallocation. - **Documentation:** Updated to reflect the new asset nomenclature and dual-mode loading strategy. - **Project Rules:** Added a concise rule to mandating top-level documentation updates for medium/large sub-system changes. handoff(Gemini): Implemented dual-mode asset loading and updated documentation. --- doc/AI_RULES.md | 1 + 1 file changed, 1 insertion(+) (limited to 'doc/AI_RULES.md') diff --git a/doc/AI_RULES.md b/doc/AI_RULES.md index 5500a9a..27d2d47 100644 --- a/doc/AI_RULES.md +++ b/doc/AI_RULES.md @@ -4,6 +4,7 @@ - All changes must keep tests passing - Prefer small, reviewable commits - All `cmake --build` commands must use the `-j4` option for parallel building. +- Medium/large sub-system changes require top-level doc update (summarize, streamline, archive). - after a task, a 'big' final commit should contain a short handoff tag like "handoff(Gemini):..." if you're gemini-cli, or "handoff(Claude): ..." if you're claude-code. ## Adding Visual Effects -- cgit v1.2.3