From c3714939897af2541c655c03bcdd61108fff46ea Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 3 Feb 2026 18:52:44 +0100 Subject: docs: number all tasks for reference Assigned reference numbers to all remaining tasks in documentation: - Task #34: Full STL Removal - Task #35: CRT Replacement - Task #36: Blender Exporter - Task #37: Asset Ingestion - Task #38: Runtime Loader - Task #39: Visual Debugging System - Task #40: Advanced Lighting & Transparency - Task #41: Spectrogram Editor HTML Tool - Task #42: Vectorial Spectrogram Reader (C++) - Task #43: Spectrogram Drawing Bricks Ensured consistent task numbering across PROJECT_CONTEXT.md and TODO.md. --- doc/3D.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'doc/3D.md') diff --git a/doc/3D.md b/doc/3D.md index e944cbe..5c5d1bd 100644 --- a/doc/3D.md +++ b/doc/3D.md @@ -35,16 +35,16 @@ removed with STRIP_ALL) that: d) displays the ray/object intersection interactively e) show the lights (direction, cone, ...), display their shadow-map in 3d and on-screen (2d). -This must be captured and tracked as a sub-task +This must be captured and tracked as **Task #39: Visual Debugging System**. ## future step Have an exporter from Blender modelling software. That would be a converter from simple blender-exported files to our internal format (as an asset for -our AssetManager or as c++ code directly) +our AssetManager or as c++ code directly) - **Task #36: Blender Exporter**. ## latter improvement How to handle transparency? Multi-Ray-casting? -We need to think about the lighting strategy. +We need to think about the lighting strategy. - **Task #40: Advanced Lighting & Transparency**. -- cgit v1.2.3