From c79ebff06ae74135c5f67ecc01d5bb55aeb5eda9 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 17:04:41 +0100 Subject: fix: calculate beat_phase for FlashEffect and refactor uniforms - seq_compiler.py: Calculate beat_phase from beat_time (was hardcoded 0.0f) - Refactor: Replace CommonPostProcessUniforms with UniformsSequenceParams - Remove duplicate struct definition in post_process_helper.h - Update all CNN effects and tests to use unified uniform struct - Fixes FlashEffect showing solid white instead of flashing to beat Co-Authored-By: Claude Sonnet 4.5 --- common/shaders/sequence_uniforms.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'common') diff --git a/common/shaders/sequence_uniforms.wgsl b/common/shaders/sequence_uniforms.wgsl index b302329..be47ad9 100644 --- a/common/shaders/sequence_uniforms.wgsl +++ b/common/shaders/sequence_uniforms.wgsl @@ -1,5 +1,5 @@ // Sequence v2 uniform structure for WGSL shaders -// Matches UniformsSequenceParams in sequence_v2.h +// Matches UniformsSequenceParams in sequence.h struct UniformsSequenceParams { resolution: vec2, -- cgit v1.2.3