From 04938fc4a3335e1459e5fb23d0d091fd2a40c296 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 08:58:46 +0100 Subject: feat(sequence): complete phase 3 - v2 shader integration and effect ports - Create v2-compatible WGSL shaders with UniformsSequenceParams - Add sequence_v2_uniforms snippet for ShaderComposer - Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2 - Enable and fix end-to-end test (test_sequence_v2_e2e) - Fix shader binding order (sampler at 0, texture at 1) - Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice) - Add v2 shaders to main and test workspace assets - All tests passing (36/36) handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4 --- common/shaders/sequence_v2_uniforms.wgsl | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 common/shaders/sequence_v2_uniforms.wgsl (limited to 'common/shaders/sequence_v2_uniforms.wgsl') diff --git a/common/shaders/sequence_v2_uniforms.wgsl b/common/shaders/sequence_v2_uniforms.wgsl new file mode 100644 index 0000000..b302329 --- /dev/null +++ b/common/shaders/sequence_v2_uniforms.wgsl @@ -0,0 +1,12 @@ +// Sequence v2 uniform structure for WGSL shaders +// Matches UniformsSequenceParams in sequence_v2.h + +struct UniformsSequenceParams { + resolution: vec2, + aspect_ratio: f32, + time: f32, + beat_time: f32, + beat_phase: f32, + audio_intensity: f32, + _pad: f32, +}; -- cgit v1.2.3