From 9ee410594a52cbc699b13de2bde4860d70c959a3 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:08:57 +0100 Subject: refactor: move common/shaders/ to src/shaders/ Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 --- common/shaders/sequence_uniforms.wgsl | 12 ------------ 1 file changed, 12 deletions(-) delete mode 100644 common/shaders/sequence_uniforms.wgsl (limited to 'common/shaders/sequence_uniforms.wgsl') diff --git a/common/shaders/sequence_uniforms.wgsl b/common/shaders/sequence_uniforms.wgsl deleted file mode 100644 index 1aef34e..0000000 --- a/common/shaders/sequence_uniforms.wgsl +++ /dev/null @@ -1,12 +0,0 @@ -// Sequence v2 uniform structure for WGSL shaders -// Matches UniformsSequenceParams in sequence.h - -struct UniformsSequenceParams { - resolution: vec2f, - aspect_ratio: f32, - time: f32, - beat_time: f32, - beat_phase: f32, - audio_intensity: f32, - noise: f32, -}; -- cgit v1.2.3