From 472c2258dbeca000a454ea1781f09df63477563e Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 02:39:04 +0100 Subject: replace wgsl type: vec4 -> vec4f .. --- common/shaders/render/raymarching_id.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'common/shaders/render/raymarching_id.wgsl') diff --git a/common/shaders/render/raymarching_id.wgsl b/common/shaders/render/raymarching_id.wgsl index 42be02d..d9f32b2 100644 --- a/common/shaders/render/raymarching_id.wgsl +++ b/common/shaders/render/raymarching_id.wgsl @@ -51,7 +51,7 @@ fn reconstructPosition(ray: Ray, result: RayMarchResult) -> vec3f { // Normal calculation using dfWithID. fn normalWithID(pos: vec3f) -> vec3f { - let eps = vec2(NORM_OFF, 0.0); + let eps = vec2f(NORM_OFF, 0.0); var nor: vec3f; nor.x = dfWithID(pos + eps.xyy).distance - dfWithID(pos - eps.xyy).distance; nor.y = dfWithID(pos + eps.yxy).distance - dfWithID(pos - eps.yxy).distance; -- cgit v1.2.3