From 472c2258dbeca000a454ea1781f09df63477563e Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 02:39:04 +0100 Subject: replace wgsl type: vec4 -> vec4f .. --- common/shaders/render/raymarching.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'common/shaders/render/raymarching.wgsl') diff --git a/common/shaders/render/raymarching.wgsl b/common/shaders/render/raymarching.wgsl index 4e0327b..2d6616d 100644 --- a/common/shaders/render/raymarching.wgsl +++ b/common/shaders/render/raymarching.wgsl @@ -16,7 +16,7 @@ const NORM_OFF: f32 = 0.005; // Computes the surface normal of the distance field at a point `pos`. fn normal(pos: vec3f) -> vec3f { - let eps = vec2(NORM_OFF, 0.0); + let eps = vec2f(NORM_OFF, 0.0); var nor: vec3f; nor.x = df(pos + eps.xyy) - df(pos - eps.xyy); nor.y = df(pos + eps.yxy) - df(pos - eps.yxy); -- cgit v1.2.3