From 9ee410594a52cbc699b13de2bde4860d70c959a3 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:08:57 +0100 Subject: refactor: move common/shaders/ to src/shaders/ Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 --- common/shaders/math/utils.wgsl | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 common/shaders/math/utils.wgsl (limited to 'common/shaders/math/utils.wgsl') diff --git a/common/shaders/math/utils.wgsl b/common/shaders/math/utils.wgsl deleted file mode 100644 index c75cb66..0000000 --- a/common/shaders/math/utils.wgsl +++ /dev/null @@ -1,14 +0,0 @@ -// General-purpose math utility functions. - -// Returns a 2x2 rotation matrix. -fn rot(a: f32) -> mat2x2f { - let c = cos(a); - let s = sin(a); - return mat2x2f(c, s, -s, c); -} - -// Fast approximation of tanh. -fn tanh_approx(x: f32) -> f32 { - let x2 = x * x; - return clamp(x * (27.0 + x2) / (27.0 + 9.0 * x2), -1.0, 1.0); -} -- cgit v1.2.3