From 472c2258dbeca000a454ea1781f09df63477563e Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 02:39:04 +0100 Subject: replace wgsl type: vec4 -> vec4f .. --- common/shaders/lighting.wgsl | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'common/shaders/lighting.wgsl') diff --git a/common/shaders/lighting.wgsl b/common/shaders/lighting.wgsl index ac2142b..fd92c1a 100644 --- a/common/shaders/lighting.wgsl +++ b/common/shaders/lighting.wgsl @@ -1,15 +1,15 @@ -fn get_normal_basic(p: vec3, obj_params: vec4) -> vec3 { +fn get_normal_basic(p: vec3f, obj_params: vec4f) -> vec3f { let obj_type = obj_params.x; if (obj_type == 1.0) { return normalize(p); } - let e = vec2(0.001, 0.0); - return normalize(vec3( + let e = vec2f(0.001, 0.0); + return normalize(vec3f( get_dist(p + e.xyy, obj_params) - get_dist(p - e.xyy, obj_params), get_dist(p + e.yxy, obj_params) - get_dist(p - e.yxy, obj_params), get_dist(p + e.yyx, obj_params) - get_dist(p - e.yyx, obj_params) )); } -fn calc_shadow(ro: vec3, rd: vec3, tmin: f32, tmax: f32, skip_idx: u32) -> f32 { +fn calc_shadow(ro: vec3f, rd: vec3f, tmin: f32, tmax: f32, skip_idx: u32) -> f32 { var res = 1.0; var t = tmin; if (t < 0.05) { t = 0.05; } -- cgit v1.2.3