From 9ee410594a52cbc699b13de2bde4860d70c959a3 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:08:57 +0100 Subject: refactor: move common/shaders/ to src/shaders/ Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 --- common/shaders/compute/gen_mask.wgsl | 27 --------------------------- 1 file changed, 27 deletions(-) delete mode 100644 common/shaders/compute/gen_mask.wgsl (limited to 'common/shaders/compute/gen_mask.wgsl') diff --git a/common/shaders/compute/gen_mask.wgsl b/common/shaders/compute/gen_mask.wgsl deleted file mode 100644 index 39f5b50..0000000 --- a/common/shaders/compute/gen_mask.wgsl +++ /dev/null @@ -1,27 +0,0 @@ -// This file is part of the 64k demo project. -// GPU composite shader: Multiply texture A by texture B (masking). - -struct MaskParams { - width: u32, - height: u32, -} - -@group(0) @binding(0) var output_tex: texture_storage_2d; -@group(0) @binding(1) var params: MaskParams; -@group(0) @binding(2) var input_a: texture_2d; -@group(0) @binding(3) var input_b: texture_2d; -@group(0) @binding(4) var tex_sampler: sampler; - -@compute @workgroup_size(8, 8, 1) -fn main(@builtin(global_invocation_id) id: vec3) { - if (id.x >= params.width || id.y >= params.height) { return; } - - let uv = vec2f(f32(id.x) / f32(params.width), - f32(id.y) / f32(params.height)); - - let color_a = textureSampleLevel(input_a, tex_sampler, uv, 0.0); - let mask_b = textureSampleLevel(input_b, tex_sampler, uv, 0.0); - let masked = color_a * mask_b; - - textureStore(output_tex, id.xy, masked); -} -- cgit v1.2.3