From 9ee410594a52cbc699b13de2bde4860d70c959a3 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:08:57 +0100 Subject: refactor: move common/shaders/ to src/shaders/ Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 --- common/shaders/common_uniforms.wgsl | 25 ------------------------- 1 file changed, 25 deletions(-) delete mode 100644 common/shaders/common_uniforms.wgsl (limited to 'common/shaders/common_uniforms.wgsl') diff --git a/common/shaders/common_uniforms.wgsl b/common/shaders/common_uniforms.wgsl deleted file mode 100644 index 5dc0251..0000000 --- a/common/shaders/common_uniforms.wgsl +++ /dev/null @@ -1,25 +0,0 @@ -struct CommonUniforms { - resolution: vec2f, // Screen dimensions - aspect_ratio: f32, // Width/height ratio - time: f32, // Physical time in seconds (unaffected by tempo) - beat_time: f32, // Musical time in beats (absolute, tempo-scaled) - beat_phase: f32, // Fractional beat (0.0-1.0 within current beat) - audio_intensity: f32, // Audio peak for beat sync - _pad: f32, // Padding -}; -struct GlobalUniforms { - view_proj: mat4x4f, - inv_view_proj: mat4x4f, - camera_pos_time: vec4f, - params: vec4f, - resolution: vec2f, -}; -struct ObjectData { - model: mat4x4f, - inv_model: mat4x4f, - color: vec4f, - params: vec4f, -}; -struct ObjectsBuffer { - objects: array, -}; \ No newline at end of file -- cgit v1.2.3