From a2697faa005337c4d8e8e6376d9e57edadf63f44 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 22 Mar 2026 20:31:45 +0100 Subject: docs+feat(cnn_v3): compact context, re-enable shadow in GBufDeferredEffect MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - TODO/PROJECT_CONTEXT updated to reflect operational pipeline state - GBufDeferredEffect: shadow re-enabled (albedo * (ambient + diffuse * shadow)) feat_tex1 binding restored for shadow channel debugging handoff(Gemini): shadow pass live again — investigate why shadow looks broken. --- cnn_v3/shaders/gbuf_deferred.wgsl | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'cnn_v3/shaders') diff --git a/cnn_v3/shaders/gbuf_deferred.wgsl b/cnn_v3/shaders/gbuf_deferred.wgsl index dda4b27..2ed4ce3 100644 --- a/cnn_v3/shaders/gbuf_deferred.wgsl +++ b/cnn_v3/shaders/gbuf_deferred.wgsl @@ -5,6 +5,7 @@ #include "math/normal" @group(0) @binding(0) var feat_tex0: texture_2d; +@group(0) @binding(1) var feat_tex1: texture_2d; @group(0) @binding(2) var uniforms: GBufDeferredUniforms; struct GBufDeferredUniforms { @@ -39,5 +40,9 @@ fn fs_main(@builtin(position) pos: vec4f) -> @location(0) vec4f { let normal = oct_decode(vec2f(bx.y, ny_d.x)); let diffuse = max(0.0, dot(normal, KEY_LIGHT)); - return vec4f(albedo * (AMBIENT + diffuse), 1.0); + // feat_tex1[2] = pack4x8unorm(mip2.g, mip2.b, shadow, transp) + let t1 = textureLoad(feat_tex1, coord, 0); + let shadow = unpack4x8unorm(t1.z).z; + + return vec4f(albedo * (AMBIENT + diffuse * shadow), 1.0); } -- cgit v1.2.3