From c79ebff06ae74135c5f67ecc01d5bb55aeb5eda9 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 17:04:41 +0100 Subject: fix: calculate beat_phase for FlashEffect and refactor uniforms - seq_compiler.py: Calculate beat_phase from beat_time (was hardcoded 0.0f) - Refactor: Replace CommonPostProcessUniforms with UniformsSequenceParams - Remove duplicate struct definition in post_process_helper.h - Update all CNN effects and tests to use unified uniform struct - Fixes FlashEffect showing solid white instead of flashing to beat Co-Authored-By: Claude Sonnet 4.5 --- cnn_v2/src/cnn_v2_effect.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'cnn_v2/src/cnn_v2_effect.h') diff --git a/cnn_v2/src/cnn_v2_effect.h b/cnn_v2/src/cnn_v2_effect.h index 7960b4f..b675736 100644 --- a/cnn_v2/src/cnn_v2_effect.h +++ b/cnn_v2/src/cnn_v2_effect.h @@ -19,9 +19,9 @@ class CNNv2Effect : public PostProcessEffect { void init(MainSequence* demo) override; void resize(int width, int height) override; void compute(WGPUCommandEncoder encoder, - const CommonPostProcessUniforms& uniforms) override; + const UniformsSequenceParams& uniforms) override; void render(WGPURenderPassEncoder pass, - const CommonPostProcessUniforms& uniforms) override; + const UniformsSequenceParams& uniforms) override; void update_bind_group(WGPUTextureView input_view) override; void set_beat_modulation(bool enabled, float scale = 1.0f) { -- cgit v1.2.3