From de9bc553ed0e8bda42057ac441936c20a8185f60 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 21 Feb 2026 09:44:17 +0100 Subject: refactor(wgsl): Use vec*f alias for vector types Replaces all instances of `vec` with the more concise `vec*f` alias (e.g., `vec3f`) across all `.wgsl` shaders. This improves readability and aligns with common graphics programming conventions. Also adds a new coding style rule to `doc/CODING_STYLE.md` to enforce this standard going forward. Finally, this commit fixes a build error in `test_effect_base.cc` by replacing a call to the non-existent `wgpuDeviceTick` with `wgpuDevicePoll`, which resolves the test failure. --- cnn_v1/shaders/cnn_layer.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'cnn_v1/shaders/cnn_layer.wgsl') diff --git a/cnn_v1/shaders/cnn_layer.wgsl b/cnn_v1/shaders/cnn_layer.wgsl index cbd1686..c35cb39 100644 --- a/cnn_v1/shaders/cnn_layer.wgsl +++ b/cnn_v1/shaders/cnn_layer.wgsl @@ -33,7 +33,7 @@ struct CNNLayerParams { let uv = (p.xy - 0.5) / (uniforms.resolution - 1.0); let original_raw = textureSample(original_input, smplr, uv); let original = (original_raw - 0.5) * 2.0; // Normalize to [-1,1] - let gray = (dot(original_raw.rgb, vec3(0.2126, 0.7152, 0.0722)) - 0.5) * 2.0; + let gray = (dot(original_raw.rgb, vec3f(0.2126, 0.7152, 0.0722)) - 0.5) * 2.0; var result = vec4(0.0); // Layer 0: 7→4 (RGBD output, normalizes [0,1] input) -- cgit v1.2.3