From d4b67e2f6ab48ab9ec658140be4f1999f604559a Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 15 Feb 2026 18:52:48 +0100 Subject: archive(cnn): move CNN v1 to cnn_v1/ subdirectory MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Consolidate CNN v1 (CNNEffect) into dedicated directory: - C++ effect: src/effects → cnn_v1/src/ - Shaders: workspaces/main/shaders/cnn → cnn_v1/shaders/ - Training: training/train_cnn.py → cnn_v1/training/ - Docs: doc/CNN*.md → cnn_v1/docs/ Updated all references: - CMake source list - C++ includes (relative paths: ../../cnn_v1/src/) - Asset paths (../../cnn_v1/shaders/) - Documentation cross-references CNN v1 remains active in timeline. For new work, use CNN v2 with enhanced features (7D static, storage buffer, sigmoid activation). Tests: 34/34 passing (100%) --- cnn_v1/shaders/cnn_conv7x7.wgsl | 53 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 cnn_v1/shaders/cnn_conv7x7.wgsl (limited to 'cnn_v1/shaders/cnn_conv7x7.wgsl') diff --git a/cnn_v1/shaders/cnn_conv7x7.wgsl b/cnn_v1/shaders/cnn_conv7x7.wgsl new file mode 100644 index 0000000..e68d644 --- /dev/null +++ b/cnn_v1/shaders/cnn_conv7x7.wgsl @@ -0,0 +1,53 @@ +// 7x7 convolution with 49 samples +// Applies mat4 weights per sample + +fn cnn_conv7x7( + tex: texture_2d, + samp: sampler, + uv: vec2, + resolution: vec2, + weights: array, 49>, + bias: vec4 +) -> vec4 { + let step = 1.0 / resolution; + var sum = bias; + var idx = 0; + + for (var dy = -3; dy <= 3; dy++) { + for (var dx = -3; dx <= 3; dx++) { + let offset = vec2(f32(dx), f32(dy)) * step; + let sample = textureSample(tex, samp, uv + offset); + sum += weights[idx] * sample; + idx++; + } + } + + return sum; +} + +fn cnn_conv7x7_with_coord( + tex: texture_2d, + samp: sampler, + uv: vec2, + resolution: vec2, + rgba_weights: array, 49>, + coord_weights: mat2x4, + bias: vec4 +) -> vec4 { + let step = 1.0 / resolution; + var sum = bias; + + sum += coord_weights * uv; + + var idx = 0; + for (var dy = -3; dy <= 3; dy++) { + for (var dx = -3; dx <= 3; dx++) { + let offset = vec2(f32(dx), f32(dy)) * step; + let rgba = textureSample(tex, samp, uv + offset); + sum += rgba_weights[idx] * rgba; + idx++; + } + } + + return sum; +} -- cgit v1.2.3