From eb15703a3f87e4eadc8839b06de12b9c6ec54023 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 13 Feb 2026 08:21:34 +0100 Subject: Refactor: Reorganize workspaces and remove assets/ directory MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Workspace structure now: - workspaces/{main,test}/obj/ (3D models) - workspaces/{main,test}/shaders/ (WGSL shaders) - workspaces/{main,test}/music/ (audio samples) Changes: - Moved workspaces/*/assets/music/ → workspaces/*/music/ - Updated assets.txt paths (assets/music/ → music/) - Moved test_demo.{seq,track} to tools/ - Moved assets/originals/ → tools/originals/ - Removed assets/common/ (legacy, duplicated in workspaces) - Removed assets/final/ (legacy, superseded by workspaces) - Updated hot-reload paths in main.cc - Updated CMake references for test_demo and validation - Updated gen_spectrograms.sh paths handoff(Claude): Workspace reorganization complete --- cmake/DemoCodegen.cmake | 8 ++------ cmake/DemoExecutables.cmake | 4 ++-- cmake/Validation.cmake | 2 +- 3 files changed, 5 insertions(+), 9 deletions(-) (limited to 'cmake') diff --git a/cmake/DemoCodegen.cmake b/cmake/DemoCodegen.cmake index 6c56cbd..272e424 100644 --- a/cmake/DemoCodegen.cmake +++ b/cmake/DemoCodegen.cmake @@ -21,12 +21,8 @@ function(parse_asset_list INPUT_TXT OUT_FILE_LIST) string(REGEX REPLACE "^[^,]+,[^,]+,[ ]*([^,]+).*" "\\1" FILENAME "${LINE}") string(STRIP "${FILENAME}" FILENAME) - # Try workspace-relative path first + # Use workspace-relative path set(FULL_PATH "${INPUT_DIR}/${FILENAME}") - if(NOT EXISTS ${FULL_PATH}) - # Fall back to legacy path for compatibility - set(FULL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/assets/final/${FILENAME}") - endif() if(EXISTS ${FULL_PATH}) list(APPEND ASSET_FILES ${FULL_PATH}) @@ -108,7 +104,7 @@ add_custom_target(generate_tracker_music ALL DEPENDS ${GENERATED_MUSIC_DATA_CC}) # Asset packing pack_assets(assets ${WORKSPACE_ASSETS} GEN_DEMO_H GEN_DEMO_CC generate_demo_assets) -pack_test_assets(test_assets ${CMAKE_CURRENT_SOURCE_DIR}/assets/final/test_assets_list.txt GEN_TEST_H GEN_TEST_CC generate_test_assets) +pack_test_assets(test_assets ${CMAKE_CURRENT_SOURCE_DIR}/workspaces/test/assets.txt GEN_TEST_H GEN_TEST_CC generate_test_assets) # Mark generated files so CMake always checks if they need rebuilding set_source_files_properties(${GEN_DEMO_H} ${GEN_DEMO_CC} PROPERTIES GENERATED TRUE) diff --git a/cmake/DemoExecutables.cmake b/cmake/DemoExecutables.cmake index 4ea3b34..e3337d7 100644 --- a/cmake/DemoExecutables.cmake +++ b/cmake/DemoExecutables.cmake @@ -48,7 +48,7 @@ endif() # ============================================================================= # Timeline generation -set(TEST_DEMO_SEQ_PATH ${CMAKE_CURRENT_SOURCE_DIR}/assets/test_demo.seq) +set(TEST_DEMO_SEQ_PATH ${CMAKE_CURRENT_SOURCE_DIR}/tools/test_demo.seq) set(GENERATED_TEST_DEMO_TIMELINE_CC ${CMAKE_CURRENT_SOURCE_DIR}/src/generated/test_demo_timeline.cc) add_custom_command( OUTPUT ${GENERATED_TEST_DEMO_TIMELINE_CC} @@ -60,7 +60,7 @@ add_custom_command( add_custom_target(generate_test_demo_timeline ALL DEPENDS ${GENERATED_TEST_DEMO_TIMELINE_CC}) # Music generation -set(TEST_DEMO_TRACK_PATH ${CMAKE_CURRENT_SOURCE_DIR}/assets/test_demo.track) +set(TEST_DEMO_TRACK_PATH ${CMAKE_CURRENT_SOURCE_DIR}/tools/test_demo.track) set(GENERATED_TEST_DEMO_MUSIC_CC ${CMAKE_CURRENT_SOURCE_DIR}/src/generated/test_demo_music.cc) add_custom_command( OUTPUT ${GENERATED_TEST_DEMO_MUSIC_CC} diff --git a/cmake/Validation.cmake b/cmake/Validation.cmake index fb5e71d..1152d1a 100644 --- a/cmake/Validation.cmake +++ b/cmake/Validation.cmake @@ -31,7 +31,7 @@ set(VALIDATION_FLAG ${CMAKE_CURRENT_BINARY_DIR}/uniform_validation_complete.flag add_custom_command( OUTPUT ${VALIDATION_FLAG} COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/tools/validate_uniforms.py ${VALIDATION_FLAG} - COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/tools/validate_uniforms.py ${CMAKE_CURRENT_SOURCE_DIR}/assets/final/shaders ${VALIDATION_CPP_FILES} + COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/tools/validate_uniforms.py ${CMAKE_CURRENT_SOURCE_DIR}/workspaces/main/shaders ${VALIDATION_CPP_FILES} DEPENDS validate_uniforms_script ${WGSL_FILES} ${VALIDATION_CPP_FILES} COMMENT "Validating uniform buffer sizes and alignments..." ) -- cgit v1.2.3