From 850388bcaabf057beed8f126002b7b663183b2d8 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 20 Feb 2026 12:08:34 +0100 Subject: feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Add Scene1 effect: raymarching cube+sphere+ground (reflections, shadows) - Fix scene1.wgsl: binding 0→2, CommonUniforms→UniformsSequenceParams - Replace Heptagon+Placeholder stub in heptagon_scene with Scene1 - Fix seq_compiler.py: emit seq.start_time+effect.start/end (absolute times) so dispatch_render active check works correctly for all sequences Bug: effects in sequences starting after t=0 were never active because local times (e.g. 0-8) never satisfied params.time --- cmake/DemoSourceLists.cmake | 1 + 1 file changed, 1 insertion(+) (limited to 'cmake') diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake index b7bc843..bc943b6 100644 --- a/cmake/DemoSourceLists.cmake +++ b/cmake/DemoSourceLists.cmake @@ -39,6 +39,7 @@ set(COMMON_GPU_EFFECTS src/effects/hybrid3_d_effect.cc src/effects/flash_effect.cc src/effects/peak_meter_effect.cc + src/effects/scene1_effect.cc # TODO: Port CNN effects to v2 (complex v1 dependencies) # cnn_v1/src/cnn_v1_effect.cc # cnn_v2/src/cnn_v2_effect.cc -- cgit v1.2.3