From 9d1d4df877f96f1970dce2ab30cfae49d3d796e1 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 08:26:45 +0100 Subject: feat(sequence): Phase 1 - Sequence v2 foundation - Add Node system with typed buffers (u8x4_norm, f32x4, f16x8, depth24) - Add NodeRegistry with aliasing support for ping-pong optimization - Add SequenceV2 base class with DAG execution - Add EffectV2 base class with multi-input/multi-output - Add comprehensive tests (5 test cases, all passing) - Corrected FATAL_CHECK usage (checks ERROR conditions, not success) Phase 1 complete: Core v2 architecture functional. Next: Phase 2 compiler (seq_compiler_v2.py) handoff(Claude): Phase 1 foundation complete, all tests passing (35/35) --- cmake/DemoSourceLists.cmake | 2 ++ 1 file changed, 2 insertions(+) (limited to 'cmake/DemoSourceLists.cmake') diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake index 2d6cf42..fd4bdcb 100644 --- a/cmake/DemoSourceLists.cmake +++ b/cmake/DemoSourceLists.cmake @@ -29,6 +29,8 @@ set(UTIL_SOURCES src/util/asset_manager.cc src/util/file_watcher.cc) # Common effect sources (shared between headless and normal modes) set(COMMON_GPU_EFFECTS src/gpu/effect.cc + src/gpu/sequence_v2.cc + src/gpu/effect_v2.cc src/effects/heptagon_effect.cc src/effects/particles_effect.cc src/effects/passthrough_effect.cc -- cgit v1.2.3