From 6daee26bf30e5f0da19ce01ad69c49da8fa11b1a Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 10:05:18 +0100 Subject: feat(sequence): port hybrid_3d_effect to v2 - Add Hybrid3DEffectV2 with Renderer3D integration - Simplified scene (1 center cube + 8 surrounding objects) - Use NodeRegistry for depth buffer - Update timeline_v2.seq hybrid_heptagon sequence (simplified chain) - All 36 tests passing Phase 4 complete: - 3 complex effects ported (particles, rotating_cube, hybrid_3d) - 4 working v2 effects total (+ passthrough, gaussian_blur, heptagon, placeholder) - 7 simple effects as inline functions (postprocess_inline.wgsl) - V2 timeline integrated with build system - All sequences functional with v2 effects handoff(Claude): Phase 4 effect ports complete --- cmake/DemoSourceLists.cmake | 1 + 1 file changed, 1 insertion(+) (limited to 'cmake/DemoSourceLists.cmake') diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake index 1b8ad28..6b56206 100644 --- a/cmake/DemoSourceLists.cmake +++ b/cmake/DemoSourceLists.cmake @@ -37,6 +37,7 @@ set(COMMON_GPU_EFFECTS src/effects/heptagon_effect_v2.cc src/effects/particles_effect_v2.cc src/effects/rotating_cube_effect_v2.cc + src/effects/hybrid3_d_effect_v2.cc src/effects/heptagon_effect.cc src/effects/particles_effect.cc src/effects/passthrough_effect.cc -- cgit v1.2.3