From 2e33a435d6f1efee5a6c88cbfc99b97241fe2ad3 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 10:03:18 +0100 Subject: feat(sequence): port rotating_cube_effect to v2 - Add RotatingCubeEffectV2 with 3D rendering + depth buffer - Create rotating_cube_v2.wgsl (hardcoded cube geometry) - Simplified: no auxiliary mask texture dependency - Declare depth node via NodeRegistry - Update timeline_v2.seq rotating_cube sequence - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): RotatingCube v2 complete, hybrid_3d next --- cmake/DemoSourceLists.cmake | 1 + 1 file changed, 1 insertion(+) (limited to 'cmake/DemoSourceLists.cmake') diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake index 5325f6a..1b8ad28 100644 --- a/cmake/DemoSourceLists.cmake +++ b/cmake/DemoSourceLists.cmake @@ -36,6 +36,7 @@ set(COMMON_GPU_EFFECTS src/effects/gaussian_blur_effect_v2.cc src/effects/heptagon_effect_v2.cc src/effects/particles_effect_v2.cc + src/effects/rotating_cube_effect_v2.cc src/effects/heptagon_effect.cc src/effects/particles_effect.cc src/effects/passthrough_effect.cc -- cgit v1.2.3