From 641b5b692ddfce30cc1bcebe742b38e0bba39ce8 Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 12 Feb 2026 00:33:58 +0100 Subject: fix: update shader files to use beat_phase instead of beat MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Fixed particle_spray_compute.wgsl (uniforms.beat → uniforms.beat_phase) - Fixed ellipse.wgsl (uniforms.beat → uniforms.beat_phase) - Applied to all workspace and asset directories Resolves shader compilation error on demo64k startup. Co-Authored-By: Claude Sonnet 4.5 --- assets/final/shaders/ellipse.wgsl | 2 +- assets/final/shaders/particle_spray_compute.wgsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'assets') diff --git a/assets/final/shaders/ellipse.wgsl b/assets/final/shaders/ellipse.wgsl index 05dfcfc..69b2712 100644 --- a/assets/final/shaders/ellipse.wgsl +++ b/assets/final/shaders/ellipse.wgsl @@ -46,6 +46,6 @@ fn sdEllipse(p: vec2, ab: vec2) -> f32 { @fragment fn fs_main(@builtin(position) p: vec4) -> @location(0) vec4 { let uv = (p.xy / uniforms.resolution - 0.5) * 2.0; let movement = vec2(sin(uniforms.time * 0.7), cos(uniforms.time * 0.5)); - let d = sdEllipse((uv * vec2(uniforms.aspect_ratio, 1.0)) - movement, vec2(0.5, 0.3) * (1.0 + uniforms.beat * 0.2)); + let d = sdEllipse((uv * vec2(uniforms.aspect_ratio, 1.0)) - movement, vec2(0.5, 0.3) * (1.0 + uniforms.beat_phase * 0.2)); return mix(vec4(0.2, 0.8, 0.4, 1.0), vec4(0.0), smoothstep(0.0, 0.01, d)); } diff --git a/assets/final/shaders/particle_spray_compute.wgsl b/assets/final/shaders/particle_spray_compute.wgsl index a4041f2..4b6e48f 100644 --- a/assets/final/shaders/particle_spray_compute.wgsl +++ b/assets/final/shaders/particle_spray_compute.wgsl @@ -29,7 +29,7 @@ fn main(@builtin(global_invocation_id) id: vec3) { p.color = vec4(hash(r + 0.1), hash(r + 0.2), 1.0, 1.0); } let new_pos = p.pos.xyz + p.vel.xyz * 0.016; - p.pos = vec4(new_pos, p.pos.w - 0.01 * (1.0 + uniforms.beat)); + p.pos = vec4(new_pos, p.pos.w - 0.01 * (1.0 + uniforms.beat_phase)); p.vel.y = p.vel.y - 0.01; particles[i] = p; } -- cgit v1.2.3