From 1522b95c838fc3e567066fd96dede3dca25cbc95 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 1 Feb 2026 16:18:19 +0100 Subject: feat(gpu): Integrate bumpy 3D renderer into main demo - Added depth buffer support to MainSequence. - Implemented Hybrid3DEffect for the main timeline. - Fixed effect initialization order in MainSequence. - Ensured depth-stencil compatibility for all scene effects. - Updated demo sequence with 3D elements and post-processing. --- assets/final/demo_assets.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'assets/final') diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 52dd77e..a425e38 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -1,3 +1,5 @@ # Asset Name, Compression Type, Filename/Placeholder, Description KICK_1, NONE, kick1.spec, "A drum kick sample" -NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" \ No newline at end of file +SNARE_1, NONE, snare1.spec, "A snare drum sample" +HIHAT_1, NONE, hihat1.spec, "A hi-hat sample" +NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" -- cgit v1.2.3