From c7087fa3004349943d9b76e5015e87314b366de4 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 1 Feb 2026 14:27:14 +0100 Subject: feat(assets): Implement procedural asset generation pipeline - Updated asset_packer to parse PROC(...) syntax. - Implemented runtime dispatch in AssetManager for procedural generation. - Added procedural generator functions (noise, grid, periodic). - Added comprehensive tests for procedural asset lifecycle. --- assets/final/test_assets_list.txt | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'assets/final/test_assets_list.txt') diff --git a/assets/final/test_assets_list.txt b/assets/final/test_assets_list.txt index c22fad8..f0c2275 100644 --- a/assets/final/test_assets_list.txt +++ b/assets/final/test_assets_list.txt @@ -1,2 +1,3 @@ -NULL_ASSET, null.bin, NONE, "Empty asset" -TEST_ASSET, test_asset.txt, NONE, "Test asset for verification" +# Asset Name, Compression Type, Filename/Placeholder, Description +TEST_ASSET, NONE, test_asset.txt, "A static test asset" +PROC_NOISE_256, PROC(gen_noise,256,256), _, "A 256x256 procedural noise texture" -- cgit v1.2.3