From b68c8d8cbe9274e42a89888186152d4ded1a2962 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 6 Feb 2026 06:51:16 +0100 Subject: feat(3d): Implement basic OBJ mesh asset pipeline Added support for loading and rendering OBJ meshes. - Updated asset_packer to parse .obj files into a binary format. - Added MeshAsset and GetMeshAsset helper to asset_manager. - Extended Object3D with mesh_asset_id and ObjectType::MESH. - Implemented mesh rasterization pipeline in Renderer3D. - Added a sample cube mesh and verified in test_3d_render. --- assets/final/test_assets_list.txt | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'assets/final/test_assets_list.txt') diff --git a/assets/final/test_assets_list.txt b/assets/final/test_assets_list.txt index c9dd83b..7cded99 100644 --- a/assets/final/test_assets_list.txt +++ b/assets/final/test_assets_list.txt @@ -5,5 +5,19 @@ SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test snippet A" SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test snippet B" PROC_NOISE_256, PROC(gen_noise, 4321, 8), _, "Procedural noise for testing" TEST_IMAGE, NONE, test_image.tga, "A test TGA image" +TEST_MESH, NONE, test_mesh.obj, "A simple test cube mesh" PROC_UNKNOWN, PROC(gen_unknown_func, 0), _, "Unknown proc function" PROC_FAIL, PROC(gen_noise, -1337, 8), _, "Failing proc function" + +# --- Required Shaders for Renderer3D --- +SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader" +SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader" +SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader" +SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet" +SHADER_MATH_SDF_SHAPES, NONE, shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet" +SHADER_MATH_SDF_UTILS, NONE, shaders/math/sdf_utils.wgsl, "SDF Utils Snippet" +SHADER_RENDER_SHADOWS, NONE, shaders/render/shadows.wgsl, "Shadows Snippet" +SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene Query Snippet (BVH)" +SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)" +SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet" +SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet" \ No newline at end of file -- cgit v1.2.3