From eb15703a3f87e4eadc8839b06de12b9c6ec54023 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 13 Feb 2026 08:21:34 +0100 Subject: Refactor: Reorganize workspaces and remove assets/ directory MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Workspace structure now: - workspaces/{main,test}/obj/ (3D models) - workspaces/{main,test}/shaders/ (WGSL shaders) - workspaces/{main,test}/music/ (audio samples) Changes: - Moved workspaces/*/assets/music/ → workspaces/*/music/ - Updated assets.txt paths (assets/music/ → music/) - Moved test_demo.{seq,track} to tools/ - Moved assets/originals/ → tools/originals/ - Removed assets/common/ (legacy, duplicated in workspaces) - Removed assets/final/ (legacy, superseded by workspaces) - Updated hot-reload paths in main.cc - Updated CMake references for test_demo and validation - Updated gen_spectrograms.sh paths handoff(Claude): Workspace reorganization complete --- assets/final/shaders/vignette.wgsl | 32 -------------------------------- 1 file changed, 32 deletions(-) delete mode 100644 assets/final/shaders/vignette.wgsl (limited to 'assets/final/shaders/vignette.wgsl') diff --git a/assets/final/shaders/vignette.wgsl b/assets/final/shaders/vignette.wgsl deleted file mode 100644 index b129883..0000000 --- a/assets/final/shaders/vignette.wgsl +++ /dev/null @@ -1,32 +0,0 @@ -@group(0) @binding(0) var input_sampler: sampler; -@group(0) @binding(1) var input_tex: texture_2d; -#include "common_uniforms" - -struct VignetteParams { - radius: f32, - softness: f32, -}; - -@group(0) @binding(2) var common_uniforms: CommonUniforms; -@group(0) @binding(3) var params: VignetteParams; - -@vertex -fn vs_main(@builtin(vertex_index) vertex_idx: u32) -> @builtin(position) vec4 { - var pos = array, 3>( - vec2(-1.0, -1.0), - vec2(3.0, -1.0), - vec2(-1.0, 3.0) - ); - return vec4(pos[vertex_idx], 0.0, 1.0); -} - -@fragment -fn fs_main(@builtin(position) pos: vec4) -> @location(0) vec4 { - let uv = pos.xy / common_uniforms.resolution; - let color = textureSample(input_tex, input_sampler, uv); - - let d = distance(uv, vec2(0.5, 0.5)); - let vignette = smoothstep(params.radius, params.radius - params.softness, d); - - return vec4(color.rgb * mix(1.0, vignette, common_uniforms.audio_intensity), color.a); -} \ No newline at end of file -- cgit v1.2.3