From e6c2e5418d67e9b4d12d2da74a81fc57e1147865 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 22:44:37 +0100 Subject: feat(shaders): Standardize all shaders to use CommonUniforms MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Define CommonUniforms struct with standard fields: - resolution: vec2 - aspect_ratio: f32 - time: f32 - beat: f32 - audio_intensity: f32 Updated 14 shaders to use CommonUniforms: - Replaced width/height with resolution - Unified intensity/audio_peak → audio_intensity - Moved effect-specific params to EffectParams struct - visual_debug.wgsl now uses GlobalUniforms.view_proj All shaders now have consistent uniform interface. Co-Authored-By: Claude Sonnet 4.5 --- assets/final/shaders/vignette.wgsl | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 assets/final/shaders/vignette.wgsl (limited to 'assets/final/shaders/vignette.wgsl') diff --git a/assets/final/shaders/vignette.wgsl b/assets/final/shaders/vignette.wgsl new file mode 100644 index 0000000..9b7f43f --- /dev/null +++ b/assets/final/shaders/vignette.wgsl @@ -0,0 +1,37 @@ +@group(0) @binding(0) var input_sampler: sampler; +@group(0) @binding(1) var input_tex: texture_2d; +struct CommonUniforms { + resolution: vec2, + aspect_ratio: f32, + time: f32, + beat: f32, + audio_intensity: f32, +}; +struct EffectParams { + radius: f32, + softness: f32, +}; + +@group(0) @binding(2) var common: CommonUniforms; +@group(0) @binding(3) var params: EffectParams; + +@vertex +fn vs_main(@builtin(vertex_index) vertex_idx: u32) -> @builtin(position) vec4 { + var pos = array, 3>( + vec2(-1.0, -1.0), + vec2(3.0, -1.0), + vec2(-1.0, 3.0) + ); + return vec4(pos[vertex_idx], 0.0, 1.0); +} + +@fragment +fn fs_main(@builtin(position) pos: vec4) -> @location(0) vec4 { + let uv = pos.xy / common.resolution; + let color = textureSample(input_tex, input_sampler, uv); + + let d = distance(uv, vec2(0.5, 0.5)); + let vignette = smoothstep(params.radius, params.radius - params.softness, d); + + return vec4(color.rgb * mix(1.0, vignette, common.audio_intensity), color.a); +} \ No newline at end of file -- cgit v1.2.3