From eb15703a3f87e4eadc8839b06de12b9c6ec54023 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 13 Feb 2026 08:21:34 +0100 Subject: Refactor: Reorganize workspaces and remove assets/ directory MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Workspace structure now: - workspaces/{main,test}/obj/ (3D models) - workspaces/{main,test}/shaders/ (WGSL shaders) - workspaces/{main,test}/music/ (audio samples) Changes: - Moved workspaces/*/assets/music/ → workspaces/*/music/ - Updated assets.txt paths (assets/music/ → music/) - Moved test_demo.{seq,track} to tools/ - Moved assets/originals/ → tools/originals/ - Removed assets/common/ (legacy, duplicated in workspaces) - Removed assets/final/ (legacy, superseded by workspaces) - Updated hot-reload paths in main.cc - Updated CMake references for test_demo and validation - Updated gen_spectrograms.sh paths handoff(Claude): Workspace reorganization complete --- assets/final/shaders/solarize.wgsl | 53 -------------------------------------- 1 file changed, 53 deletions(-) delete mode 100644 assets/final/shaders/solarize.wgsl (limited to 'assets/final/shaders/solarize.wgsl') diff --git a/assets/final/shaders/solarize.wgsl b/assets/final/shaders/solarize.wgsl deleted file mode 100644 index de15dfc..0000000 --- a/assets/final/shaders/solarize.wgsl +++ /dev/null @@ -1,53 +0,0 @@ -@group(0) @binding(0) var smplr: sampler; -@group(0) @binding(1) var txt: texture_2d; - -#include "common_uniforms" - -@group(0) @binding(2) var uniforms: CommonUniforms; - -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4 { - var pos = array, 3>( - vec2(-1, -1), - vec2(3, -1), - vec2(-1, 3) - ); - return vec4(pos[i], 0.0, 1.0); -} - -@fragment fn fs_main(@builtin(position) p: vec4) -> @location(0) vec4 { - let uv = p.xy / uniforms.resolution; - var col = textureSample(txt, smplr, uv); - - // Patterns are 2 seconds long (120 BPM, 4 beats) - let pattern_num = u32(uniforms.time / 2.0); - let is_even_pattern = (pattern_num % 2u) == 0u; - - // Reduced threshold range for subtler effect - let thr = 0.4 + 0.15 * sin(uniforms.time); - let solarize_strength = 0.4; // Reduced from 1.0 for less saturation - - if (is_even_pattern) { - // Even patterns: Subtle red-orange tint - if (col.r < thr) { - col.r = mix(col.r, 1.0 - col.r, solarize_strength); - } - if (col.g < thr) { - col.g = mix(col.g, 1.0 - col.g * 0.7, solarize_strength * 0.7); - } - if (col.b < thr) { - col.b = mix(col.b, col.b * 0.5, solarize_strength); - } - } else { - // Odd patterns: Subtle blue-cyan tint - if (col.r < thr) { - col.r = mix(col.r, col.r * 0.6, solarize_strength); - } - if (col.g < thr) { - col.g = mix(col.g, 1.0 - col.g * 0.8, solarize_strength * 0.8); - } - if (col.b < thr) { - col.b = mix(col.b, 1.0 - col.b, solarize_strength); - } - } - return col; -} -- cgit v1.2.3