From ae4b03ef6f5ef07dcc80affd6877d17fceee7d29 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 6 Feb 2026 01:38:51 +0100 Subject: feat(perf): Add toggle for GPU BVH and fix fallback Completed Task #18-B. - Implemented GPU-side BVH traversal for scene queries, improving performance. - Added a --no-bvh command-line flag to disable the feature for debugging and performance comparison. - Fixed a shader compilation issue where the non-BVH fallback path failed to render objects. --- assets/final/shaders/renderer_3d.wgsl | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) (limited to 'assets/final/shaders/renderer_3d.wgsl') diff --git a/assets/final/shaders/renderer_3d.wgsl b/assets/final/shaders/renderer_3d.wgsl index b39525d..723aeb0 100644 --- a/assets/final/shaders/renderer_3d.wgsl +++ b/assets/final/shaders/renderer_3d.wgsl @@ -2,9 +2,18 @@ @group(0) @binding(0) var globals: GlobalUniforms; @group(0) @binding(1) var object_data: ObjectsBuffer; -@group(0) @binding(2) var noise_tex: texture_2d; -@group(0) @binding(3) var noise_sampler: sampler; -@group(0) @binding(4) var sky_tex: texture_2d; + +struct BVHNode { + min: vec3, + left_idx: i32, + max: vec3, + obj_idx_or_right: i32, +}; +@group(0) @binding(2) var bvh_nodes: array; + +@group(0) @binding(3) var noise_tex: texture_2d; +@group(0) @binding(4) var noise_sampler: sampler; +@group(0) @binding(5) var sky_tex: texture_2d; struct VertexOutput { @builtin(position) position: vec4, -- cgit v1.2.3