From eb15703a3f87e4eadc8839b06de12b9c6ec54023 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 13 Feb 2026 08:21:34 +0100 Subject: Refactor: Reorganize workspaces and remove assets/ directory MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Workspace structure now: - workspaces/{main,test}/obj/ (3D models) - workspaces/{main,test}/shaders/ (WGSL shaders) - workspaces/{main,test}/music/ (audio samples) Changes: - Moved workspaces/*/assets/music/ → workspaces/*/music/ - Updated assets.txt paths (assets/music/ → music/) - Moved test_demo.{seq,track} to tools/ - Moved assets/originals/ → tools/originals/ - Removed assets/common/ (legacy, duplicated in workspaces) - Removed assets/final/ (legacy, superseded by workspaces) - Updated hot-reload paths in main.cc - Updated CMake references for test_demo and validation - Updated gen_spectrograms.sh paths handoff(Claude): Workspace reorganization complete --- assets/final/shaders/particle_spray_compute.wgsl | 35 ------------------------ 1 file changed, 35 deletions(-) delete mode 100644 assets/final/shaders/particle_spray_compute.wgsl (limited to 'assets/final/shaders/particle_spray_compute.wgsl') diff --git a/assets/final/shaders/particle_spray_compute.wgsl b/assets/final/shaders/particle_spray_compute.wgsl deleted file mode 100644 index 4b6e48f..0000000 --- a/assets/final/shaders/particle_spray_compute.wgsl +++ /dev/null @@ -1,35 +0,0 @@ -struct Particle { - pos: vec4, - vel: vec4, - rot: vec4, - color: vec4, -}; - -#include "common_uniforms" - -@group(0) @binding(0) var particles: array; -@group(0) @binding(1) var uniforms: CommonUniforms; - -fn hash(p: f32) -> f32 { - return fract(sin(p) * 43758.5453); -} - -@compute @workgroup_size(64) -fn main(@builtin(global_invocation_id) id: vec3) { - let i = id.x; - if (i >= arrayLength(&particles)) { - return; - } - var p = particles[i]; - if (p.pos.w <= 0.0) { - let r = hash(f32(i) + uniforms.time); - let angle = r * 6.28318; - p.pos = vec4(0.0, 0.0, 0.0, 1.0); - p.vel = vec4(cos(angle), sin(angle), 0.0, 0.0) * (0.5 + hash(r) * 0.5) * (1.0 + uniforms.audio_intensity * 2.0); - p.color = vec4(hash(r + 0.1), hash(r + 0.2), 1.0, 1.0); - } - let new_pos = p.pos.xyz + p.vel.xyz * 0.016; - p.pos = vec4(new_pos, p.pos.w - 0.01 * (1.0 + uniforms.beat_phase)); - p.vel.y = p.vel.y - 0.01; - particles[i] = p; -} -- cgit v1.2.3