From af55c4a7a54a90d4c252aa4fe354e7bf8624072e Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 9 Feb 2026 15:20:09 +0100 Subject: refactor: Deduplicate CommonUniforms with #include in WGSL shaders Replace redundant CommonUniforms struct definitions across 13 shaders with #include "common_uniforms" directive. Integrate ShaderComposer preprocessing into all shader creation pipelines. Changes: - Replace 9-line CommonUniforms definitions with single #include line - Add ShaderComposer.Compose() to create_post_process_pipeline() - Add ShaderComposer.Compose() to gpu_create_render_pass() - Add ShaderComposer.Compose() to gpu_create_compute_pass() - Add InitShaderComposer() calls to test_effect_base and test_demo_effects - Update test_shader_compilation to compose shaders before validation Net reduction: 83 lines of duplicate code eliminated All 35 tests passing (100%) Co-Authored-By: Claude Sonnet 4.5 --- assets/final/shaders/particle_compute.wgsl | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'assets/final/shaders/particle_compute.wgsl') diff --git a/assets/final/shaders/particle_compute.wgsl b/assets/final/shaders/particle_compute.wgsl index 38a95e1..ae513c8 100644 --- a/assets/final/shaders/particle_compute.wgsl +++ b/assets/final/shaders/particle_compute.wgsl @@ -5,15 +5,7 @@ struct Particle { color: vec4, }; -struct CommonUniforms { - resolution: vec2, - _pad0: f32, - _pad1: f32, - aspect_ratio: f32, - time: f32, - beat: f32, - audio_intensity: f32, -}; +#include "common_uniforms" @group(0) @binding(0) var particles: array; @group(0) @binding(1) var uniforms: CommonUniforms; -- cgit v1.2.3