From eb15703a3f87e4eadc8839b06de12b9c6ec54023 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 13 Feb 2026 08:21:34 +0100 Subject: Refactor: Reorganize workspaces and remove assets/ directory MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Workspace structure now: - workspaces/{main,test}/obj/ (3D models) - workspaces/{main,test}/shaders/ (WGSL shaders) - workspaces/{main,test}/music/ (audio samples) Changes: - Moved workspaces/*/assets/music/ → workspaces/*/music/ - Updated assets.txt paths (assets/music/ → music/) - Moved test_demo.{seq,track} to tools/ - Moved assets/originals/ → tools/originals/ - Removed assets/common/ (legacy, duplicated in workspaces) - Removed assets/final/ (legacy, superseded by workspaces) - Updated hot-reload paths in main.cc - Updated CMake references for test_demo and validation - Updated gen_spectrograms.sh paths handoff(Claude): Workspace reorganization complete --- assets/final/shaders/main_shader.wgsl | 25 ------------------------- 1 file changed, 25 deletions(-) delete mode 100644 assets/final/shaders/main_shader.wgsl (limited to 'assets/final/shaders/main_shader.wgsl') diff --git a/assets/final/shaders/main_shader.wgsl b/assets/final/shaders/main_shader.wgsl deleted file mode 100644 index ab0278c..0000000 --- a/assets/final/shaders/main_shader.wgsl +++ /dev/null @@ -1,25 +0,0 @@ -#include "common_uniforms" - -@group(0) @binding(0) var uniforms: CommonUniforms; - -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4 { - let PI = 3.14159265; - let num_sides = 7.0; - let scale = 0.5 + 0.3 * uniforms.audio_intensity; - let tri_idx = f32(i / 3u); - let sub_idx = i % 3u; - if (sub_idx == 0u) { - return vec4(0.0, 0.0, 0.0, 1.0); - } - let angle = (tri_idx + f32(sub_idx - 1u)) * 2.0 * PI / num_sides + uniforms.time * 0.5; - return vec4(scale * cos(angle) / uniforms.aspect_ratio, scale * sin(angle), 0.0, 1.0); -} - -@fragment fn fs_main() -> @location(0) vec4 { - let h = uniforms.time * 2.0 + uniforms.audio_intensity * 3.0; - let r = sin(h) * 0.5 + 0.5; - let g = sin(h + 2.0) * 0.9 + 0.3; - let b = sin(h + 4.0) * 0.5 + 0.5; - let boost = uniforms.audio_intensity * 0.5; - return vec4(r + boost, g + boost, b + boost, 1.0); -} -- cgit v1.2.3