From fd19130b3360d17b44247ec26533b20e051b7f8c Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 9 Feb 2026 11:17:53 +0100 Subject: feat: WGSL Uniform Buffer Validation & Consolidation (Task #75) - Added to validate WGSL/C++ struct alignment. - Integrated validation into . - Standardized uniform usage in , , , . - Renamed generic to specific names in WGSL and C++ to avoid collisions. - Added and updated . - handoff(Gemini): Completed Task #75. --- assets/final/shaders/gaussian_blur.wgsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'assets/final/shaders/gaussian_blur.wgsl') diff --git a/assets/final/shaders/gaussian_blur.wgsl b/assets/final/shaders/gaussian_blur.wgsl index 3b87b10..2a887a4 100644 --- a/assets/final/shaders/gaussian_blur.wgsl +++ b/assets/final/shaders/gaussian_blur.wgsl @@ -10,13 +10,13 @@ struct CommonUniforms { beat: f32, audio_intensity: f32, }; -struct EffectParams { +struct GaussianBlurParams { strength: f32, _pad: f32, }; @group(0) @binding(2) var uniforms: CommonUniforms; -@group(0) @binding(3) var params: EffectParams; +@group(0) @binding(3) var params: GaussianBlurParams; @vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4 { var pos = array, 3>( -- cgit v1.2.3