From eb15703a3f87e4eadc8839b06de12b9c6ec54023 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 13 Feb 2026 08:21:34 +0100 Subject: Refactor: Reorganize workspaces and remove assets/ directory MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Workspace structure now: - workspaces/{main,test}/obj/ (3D models) - workspaces/{main,test}/shaders/ (WGSL shaders) - workspaces/{main,test}/music/ (audio samples) Changes: - Moved workspaces/*/assets/music/ → workspaces/*/music/ - Updated assets.txt paths (assets/music/ → music/) - Moved test_demo.{seq,track} to tools/ - Moved assets/originals/ → tools/originals/ - Removed assets/common/ (legacy, duplicated in workspaces) - Removed assets/final/ (legacy, superseded by workspaces) - Updated hot-reload paths in main.cc - Updated CMake references for test_demo and validation - Updated gen_spectrograms.sh paths handoff(Claude): Workspace reorganization complete --- assets/final/shaders/distort.wgsl | 27 --------------------------- 1 file changed, 27 deletions(-) delete mode 100644 assets/final/shaders/distort.wgsl (limited to 'assets/final/shaders/distort.wgsl') diff --git a/assets/final/shaders/distort.wgsl b/assets/final/shaders/distort.wgsl deleted file mode 100644 index 5d35129..0000000 --- a/assets/final/shaders/distort.wgsl +++ /dev/null @@ -1,27 +0,0 @@ -@group(0) @binding(0) var smplr: sampler; -@group(0) @binding(1) var txt: texture_2d; - -#include "common_uniforms" - -struct DistortParams { - strength: f32, - speed: f32, -}; - -@group(0) @binding(2) var uniforms: CommonUniforms; -@group(0) @binding(3) var params: DistortParams; - -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4 { - var pos = array, 3>( - vec2(-1, -1), - vec2(3, -1), - vec2(-1, 3) - ); - return vec4(pos[i], 0.0, 1.0); -} - -@fragment fn fs_main(@builtin(position) p: vec4) -> @location(0) vec4 { - let uv = p.xy / uniforms.resolution; - let dist = params.strength * uniforms.audio_intensity * sin(uv.y * 20.0 + uniforms.time * params.speed * 5.0); - return textureSample(txt, smplr, uv + vec2(dist, 0.0)); -} -- cgit v1.2.3