From d4120e50c16ca6c71294cbf3cd614f9680b0e299 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 1 Feb 2026 14:53:48 +0100 Subject: feat(assets): Implement procedural asset generation pipeline - Updated asset_packer to parse PROC(...) syntax with robust regex. - Implemented runtime dispatch in AssetManager for procedural generation. - Added procedural generator functions (noise, grid, periodic). - Added comprehensive tests for procedural asset lifecycle. --- assets/final/demo_assets.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'assets/final/demo_assets.txt') diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 08f33ab..52dd77e 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -1,3 +1,3 @@ -KICK_1, kick1.spec, NONE, "Drum kick" -SNARE_1, snare1.spec, NONE, "Drum snare" -HIHAT_1, hihat1.spec, NONE, "Drum hihat" +# Asset Name, Compression Type, Filename/Placeholder, Description +KICK_1, NONE, kick1.spec, "A drum kick sample" +NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" \ No newline at end of file -- cgit v1.2.3