From c712874ece1ca7073904f5fb84cc866d28084de0 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 9 Feb 2026 13:52:37 +0100 Subject: feat(gpu): Add GPU procedural texture generation system MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Phase 1 implementation complete: - GPU compute shader for noise generation (gen_noise.wgsl) - TextureManager extensions: create_gpu_noise_texture(), dispatch_noise_compute() - Asset packer PROC_GPU() syntax support with validation - ShaderComposer integration for #include resolution - Zero CPU memory overhead (GPU-only textures) - Init-time and on-demand generation modes Technical details: - 8×8 workgroup size for 256×256 textures - UniformBuffer for params (width, height, seed, frequency) - Storage texture binding (rgba8unorm, write-only) - Lazy pipeline compilation on first use - ~300 bytes code (Phase 1) Testing: - New test: test_gpu_procedural.cc (passes) - All 34 tests passing (100%) Future phases: - Phase 2: Add gen_perlin, gen_grid compute shaders - Phase 3: Variable dimensions, async generation Co-Authored-By: Claude Sonnet 4.5 --- assets/final/demo_assets.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'assets/final/demo_assets.txt') diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 05eee17..1fdf2b4 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -52,6 +52,7 @@ SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader" MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh" DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh" SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader" +SHADER_COMPUTE_GEN_NOISE, NONE, shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader" CIRCLE_MASK_COMPUTE_SHADER, NONE, shaders/circle_mask_compute.wgsl, "Circle mask compute shader" CIRCLE_MASK_RENDER_SHADER, NONE, shaders/circle_mask_render.wgsl, "Circle mask render shader" MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader" -- cgit v1.2.3