From b68c8d8cbe9274e42a89888186152d4ded1a2962 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 6 Feb 2026 06:51:16 +0100 Subject: feat(3d): Implement basic OBJ mesh asset pipeline Added support for loading and rendering OBJ meshes. - Updated asset_packer to parse .obj files into a binary format. - Added MeshAsset and GetMeshAsset helper to asset_manager. - Extended Object3D with mesh_asset_id and ObjectType::MESH. - Implemented mesh rasterization pipeline in Renderer3D. - Added a sample cube mesh and verified in test_3d_render. --- assets/final/demo_assets.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'assets/final/demo_assets.txt') diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index c38da51..0febd75 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -46,4 +46,6 @@ SHADER_MATH_SDF_UTILS, NONE, shaders/math/sdf_utils.wgsl, "SDF Utils Snippet" SHADER_RENDER_SHADOWS, NONE, shaders/render/shadows.wgsl, "Shadows Snippet" SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene Query Snippet (BVH)" SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)" -SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet" \ No newline at end of file +SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet" +SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader" +MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh" \ No newline at end of file -- cgit v1.2.3