From dd9d3013d260f27f86b268c203a290f91431d8e5 Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 4 Feb 2026 22:08:56 +0100 Subject: feat: Optional sequence end times and comprehensive effect documentation This milestone implements several key enhancements to the sequencing system and developer documentation: ## Optional Sequence End Times (New Feature) - Added support for explicit sequence termination via [time] syntax - Example: SEQUENCE 0 0 [30.0] forcefully ends all effects at 30 seconds - Updated seq_compiler.cc to parse optional [time] parameter with brackets - Added end_time_ field to Sequence class (default -1.0 = no explicit end) - Modified update_active_list() to check sequence end time and deactivate all effects when reached - Fully backward compatible - existing sequences work unchanged ## Comprehensive Effect Documentation (demo.seq) - Documented all effect constructor parameters (standard: device, queue, format) - Added runtime parameter documentation (time, beat, intensity, aspect_ratio) - Created detailed effect catalog with specific behaviors: * Scene effects: HeptagonEffect, ParticlesEffect, Hybrid3DEffect, FlashCubeEffect * Post-process effects: GaussianBlurEffect, SolarizeEffect, ChromaAberrationEffect, ThemeModulationEffect, FadeEffect, FlashEffect - Added examples section showing common usage patterns - Documented exact parameter behaviors (e.g., blur pulsates 0.5x-2.5x, flash triggers at intensity > 0.7, theme cycles every 8 seconds) ## Code Quality & Verification - Audited all hardcoded 1280x720 dimensions throughout codebase - Verified all shaders use uniforms.resolution and uniforms.aspect_ratio - Confirmed Effect::resize() properly updates width_/height_ members - No issues found - dimension handling is fully dynamic and robust ## Files Changed - tools/seq_compiler.cc: Parse [end_time], generate set_end_time() calls - src/gpu/effect.h: Added end_time_, set_end_time(), get_end_time() - src/gpu/effect.cc: Check sequence end time in update_active_list() - assets/demo.seq: Comprehensive syntax and effect documentation - Generated files updated (timeline.cc, assets_data.cc, music_data.cc) This work establishes a more flexible sequencing system and provides developers with clear documentation for authoring demo timelines. handoff(Claude): Optional sequence end times implemented, effect documentation complete, dimension handling verified. Ready for next phase of development. --- assets/demo.seq | 217 +++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 207 insertions(+), 10 deletions(-) (limited to 'assets/demo.seq') diff --git a/assets/demo.seq b/assets/demo.seq index 2c54dfb..fced9d6 100644 --- a/assets/demo.seq +++ b/assets/demo.seq @@ -1,10 +1,207 @@ -SEQUENCE 0.0 0 - EFFECT HeptagonEffect 0.0 60.0 0 - EFFECT ParticlesEffect 0.0 60.0 1 - EFFECT Hybrid3DEffect 0.0 60.0 2 - -# Post-processing chain -SEQUENCE 0.0 10 - EFFECT GaussianBlurEffect 0.0 60.0 0 - EFFECT ChromaAberrationEffect 0.0 60.0 1 - EFFECT SolarizeEffect 0.0 60.0 2 +# ============================================================================ +# DEMO SEQUENCE DEFINITION +# ============================================================================ +# This file defines the timeline and layering of visual effects. +# Compiled by seq_compiler into src/generated/timeline.cc at build time. +# +# BPM 120 +# +# +# SYNTAX: +# +# END_DEMO