From c3714939897af2541c655c03bcdd61108fff46ea Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 3 Feb 2026 18:52:44 +0100 Subject: docs: number all tasks for reference Assigned reference numbers to all remaining tasks in documentation: - Task #34: Full STL Removal - Task #35: CRT Replacement - Task #36: Blender Exporter - Task #37: Asset Ingestion - Task #38: Runtime Loader - Task #39: Visual Debugging System - Task #40: Advanced Lighting & Transparency - Task #41: Spectrogram Editor HTML Tool - Task #42: Vectorial Spectrogram Reader (C++) - Task #43: Spectrogram Drawing Bricks Ensured consistent task numbering across PROJECT_CONTEXT.md and TODO.md. --- TODO.md | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'TODO.md') diff --git a/TODO.md b/TODO.md index 640c5f2..70154da 100644 --- a/TODO.md +++ b/TODO.md @@ -35,17 +35,21 @@ This file tracks prioritized tasks with detailed attack plans. ## Priority 1: 3D System Enhancements (Task #18) **Goal:** Establish a pipeline for importing complex 3D scenes to replace hardcoded geometry. -- [ ] **Attack Plan - Blender Exporter:** Create a Python script (`tools/blender_export.py`) to export meshes/cameras/lights to a binary asset format. -- [ ] **Attack Plan - Asset Ingestion:** Update `asset_packer` to handle the new 3D binary format. -- [ ] **Attack Plan - Runtime Loader:** Implement a minimal C++ parser to load the scene data into the ECS/Renderer. +- [ ] **Task #36: Blender Exporter:** Create a Python script (`tools/blender_export.py`) to export meshes/cameras/lights to a binary asset format. +- [ ] **Task #37: Asset Ingestion:** Update `asset_packer` to handle the new 3D binary format. +- [ ] **Task #38: Runtime Loader:** Implement a minimal C++ parser to load the scene data into the ECS/Renderer. ## Phase 2: Size Optimization (Final Goal) -- [ ] **Full STL Removal**: Replace all remaining `std::vector`, `std::map`, and `std::string` usage with custom minimal containers or C-style arrays to allow for CRT replacement. (Minimal Priority - deferred to end). +- [ ] **Task #34: Full STL Removal**: Replace all remaining `std::vector`, `std::map`, and `std::string` usage with custom minimal containers or C-style arrays to allow for CRT replacement. (Minimal Priority - deferred to end). - [ ] **Task #22: Windows Native Platform**: Replace GLFW with direct Win32 API calls for the final 64k push. -- [ ] **Spectrogram Quantization (Task #28)**: research optimal frequency bin distribution. +- [ ] **Task #28: Spectrogram Quantization**: Research optimal frequency bin distribution and implement quantization. + +- [ ] **Task #35: CRT Replacement**: investigation and implementation of CRT-free entry point. + + -- cgit v1.2.3