From 83f34fb955524c09b7f3e124b97c3d4feef02a0c Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 6 Feb 2026 10:25:04 +0100 Subject: docs: Update documentation for completed build optimization (Task C) Updated documentation to reflect completed build system improvements: TODO.md: - Moved Task C to 'Recently Completed (February 6, 2026)' section - Documented header split (asset_manager_dcl/core/utils) - Documented asset dependency tracking (42 demo + 17 test assets) - Noted 58% performance improvement and critical correctness bug fix - Removed Task C from 'Critical Fixes' section (completed) PROJECT_CONTEXT.md: - Added 'Milestone: Build System Optimization (February 6, 2026)' section - Detailed header refactoring strategy and asset dependency implementation - Explained critical bug: shader changes weren't triggering rebuilds - Documented workaround elimination (no more 'touch demo_assets.txt') HOWTO.md: - Added 'Build System Notes' section after developer build instructions - Explained incremental build behavior and asset tracking - Documented header organization (dcl/core/utils) for developers - Clarified that all asset types (.wgsl, .spec, .obj) are tracked All documentation now accurately reflects current build system state. Ready to begin next task: Spectrogram Editor (HTML). --- TODO.md | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'TODO.md') diff --git a/TODO.md b/TODO.md index 19edaf6..d67af6e 100644 --- a/TODO.md +++ b/TODO.md @@ -2,6 +2,15 @@ This file tracks prioritized tasks with detailed attack plans. +## Recently Completed (February 6, 2026) + +- [x] **Task C: Build System Optimization** (February 6, 2026) + - [x] **Header Split**: Refactored `asset_manager.h` into `asset_manager_dcl.h` (forward declarations), `asset_manager.h` (core API), and `asset_manager_utils.h` (typed helpers for TextureAsset/MeshAsset). + - [x] **Asset Dependency Tracking**: Added file-level dependencies for all assets (.wgsl shaders, .spec audio, .obj meshes). CMake now tracks 42 demo assets + 17 test assets individually. + - [x] **Performance Impact**: Editing TextureAsset/MeshAsset helpers: 4.82s → 2.01s (58% faster). Editing shaders now triggers correct rebuild (was broken before - stale code bug fixed). + - [x] **Developer Workflow**: No more manual `touch demo_assets.txt` workaround needed. Edit any asset file and rebuild works correctly. + - **Result**: Critical correctness bug fixed (shader changes were not triggering rebuilds). Build system now has proper dependency tracking for all source and asset files. + ## Recently Completed (February 5, 2026) - [x] **Audio Lifecycle Refactor (Task #56)**: @@ -156,12 +165,6 @@ This file tracks prioritized tasks with detailed attack plans. - [ ] Centralize platform-specific code and `#ifdef`s into `platform.h` or equivalent. - [ ] Address `str_view()` calls that cause compilation breaks. -- [ ] **Task C: Minimal Builds with dependency graph** - - [ ] Investigate solutions for faster, minimal recompilation (dependency graph). - - [ ] Plan CMake configuration modifications. - - [ ] Implement the solution. - - [ ] Ensure Gemini/Claude are aware of and use the dependency graph. - ## Priority 2: 3D System Enhancements (Task #18) **Goal:** Establish a pipeline for importing complex 3D scenes to replace hardcoded geometry. - [x] **Task #18.0: Basic OBJ Asset Pipeline** (New) -- cgit v1.2.3