From c2645a33b47243b2eb0b6605bbe170c6d7bf0cb2 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 19:44:33 +0100 Subject: add debugging code to flash_effect --- src/gpu/effects/flash_effect.cc | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/gpu/effects/flash_effect.cc b/src/gpu/effects/flash_effect.cc index 217a7bb..5aebe2d 100644 --- a/src/gpu/effects/flash_effect.cc +++ b/src/gpu/effects/flash_effect.cc @@ -15,7 +15,7 @@ FlashEffect::FlashEffect(const GpuContext& ctx) struct Uniforms { flash_intensity: f32, - _pad0: f32, + intensity: f32, _pad1: f32, _pad2: f32, }; @@ -42,7 +42,9 @@ FlashEffect::FlashEffect(const GpuContext& ctx) let color = textureSample(inputTexture, inputSampler, input.uv); // Add white flash: blend towards white based on flash intensity let white = vec3(1.0, 1.0, 1.0); - let flashed = mix(color.rgb, white, uniforms.flash_intensity); + let green = vec3(0.0, 1.0, 0.0); + var flashed = mix(color.rgb, green, uniforms.intensity); + if (input.uv.y > .5) { flashed = mix(color.rgb, white, uniforms.flash_intensity); } return vec4(flashed, color.a); } )"; @@ -68,9 +70,9 @@ void FlashEffect::render(WGPURenderPassEncoder pass, float time, float beat, } // Exponential decay - flash_intensity_ *= 0.85f; + flash_intensity_ *= 0.98f; - float uniforms[4] = {flash_intensity_, 0.0f, 0.0f, 0.0f}; + float uniforms[4] = {flash_intensity_, intensity, 0.0f, 0.0f}; wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms, sizeof(uniforms)); wgpuRenderPassEncoderSetPipeline(pass, pipeline_); -- cgit v1.2.3