| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-02-28 | fix(scene2): rewrite broken WGSL shader to fix test_demo_effects crash | skal | |
| scene2.wgsl was invalid WGSL (mixed GLSL syntax, wrong function signatures, undeclared variables, no return statement). Rewrote as valid WGSL preserving the original volumetric cloud raymarching logic. 11/11 effects now pass. handoff(Claude): scene2.wgsl fixed, all tests green. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> | |||
| 2026-02-28 | fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md | skal | |
| - Fix assets.txt path: shaders/xxx.wgsl (not ../../src/shaders/) - Fix shader output path to workspaces/main/shaders/ - Step 5: reference cmake/DemoSourceLists.cmake COMMON_GPU_EFFECTS (not CMakeLists.txt GPU_SOURCES) - Add step for test_demo_effects.cc Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> | |||
