| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-02-21 | docs: Update WGSL files to use shorter vector and matrix type aliases | skal | |
| Replaced `vec2<f32>`, `vec3<f32>`, `vec4<f32>`, `mat4x4<f32>`, and `mat3x3<f32>` with their shorter aliases `vec2f`, `vec3f`, `vec4f`, `mat4x4f`, and `mat3x3f` across all WGSL shader files in `workspaces/main/shaders/`. This improves readability and aligns with modern WGSL conventions. | |||
| 2026-02-16 | fix: add missing SHADER_FLASH asset to main workspace | skal | |
| FlashEffect requires flash.wgsl shader in main workspace. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
