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Root cause: After swapping init/resize order, effects with Renderer3D crashed
because resize() called before init() tried to use uninitialized GPU resources.
Changes:
- Add guards in FlashCubeEffect::resize() and Hybrid3DEffect::resize() to
check ctx_.device before calling renderer_.resize()
- Remove lazy initialization remnants from CircleMaskEffect and CNNEffect
- Register auxiliary textures directly in init() (width_/height_ already set)
- Remove ensure_texture() methods and texture_initialized_ flags
All 36 tests passing. Demo runs without crashes.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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