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4 daysfix(spectral_editor): Resolve variable name conflict in playAudioskal
4 daysfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
4 daysfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
5 daysdocs(timeline-editor): Document WAV source and music.track visualization taskskal
5 daysfeat(timeline-editor): Add WAV file waveform visualizationskal
5 daysfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
5 daysfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
5 daysfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
5 daysfeat(timeline-editor): Add editable names and effect resize handlesskal
5 daysfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
5 daysfeat(timeline-editor): Add re-order button and 10% viewport slackskal
5 daysfix(timeline-editor): Remove time indicator and fix sequence overlapskal
5 daysfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
5 daysfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
5 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
5 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
5 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
5 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
5 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
5 daysfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
5 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
5 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
5 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
5 daystest(assets): Add tests for Texture Asset supportskal
5 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
5 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
6 daysfix: Correct sequence end time calculation in Gantt chartsskal
6 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
6 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
6 daysfeat: Add Gantt chart visualization to seq_compilerskal
6 daysfeat: Optional sequence end times and comprehensive effect documentationskal
6 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
6 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
7 daysrefactor: Task #20 - Platform & Code Hygieneskal
7 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
7 daysfix(assets): Resolve static initialization order fiascoskal
7 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
7 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
8 daysfeat: Complete audio tracker system integration and testsskal
8 daysfeat: Integrate tracker system and update project context documentationskal
8 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
8 daysfeat(build): Add check_all script and optimize spectoolskal
8 daysfix(build): Add compatibility for older wgpu-native headersskal
8 daysrefactor(build): Centralize generated files and clean up project layoutskal
8 daysrefactor(platform): Encapsulate state in PlatformState structskal
8 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
9 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
9 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat(asset_manager): Implement array-based cachingskal