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7 daysRefactor: Reorganize workspaces and remove assets/ directoryskal
7 daystest_demo: Add beat-synchronized CNN post-processing with version selectionskal
7 daysTimeline editor: fix all position calculations when scrolledskal
7 daysTimeline editor: fix waveform click position calculationskal
7 daysTimeline editor: fix seek position when zoomedskal
7 daysTimeline editor: streamline code structureskal
7 daysTimeline editor: match C++ priority conflict detectionskal
7 daysTimeline editor: CPU load visualization + UX improvementsskal
8 daystimeline editor: quantize grid, drag fixes, hotkeysskal
8 daysrefactor: timeline editor - major code reduction and UX improvementsskal
8 daysfeat: timeline editor playback improvementsskal
8 daysfeat: timeline editor audio playback with auto-expand/collapseskal
8 daysrefactor: timeline editor now uses beat-based internal storageskal
8 daysfeat: implement beat-based timing systemskal
8 daysfeat: Timeline editor UI improvementsskal
8 daysfeat: timeline editor improvements - sticky ticks, grid, collapseskal
8 daysfix: CNN bias accumulation and output format improvementsskal
8 daysfix: Release cached samplers before WGPU shutdownskal
8 daysfix: Resolve WGPU threading crash in cnn_testskal
8 daysupdate cnn codeskal
9 daysadd --save-intermediates to train.py and cnn_testskal
9 daysfix: CNN test tool GPU readback with wgpuDevicePollskal
9 daysdebug: Add shader load verification and GPU sync to CNN test toolskal
9 daysfix: CNN test tool ping-pong bug and RGBA16Float intermediatesskal
9 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
9 daysfeat: Add --shader-only option to convert_shadertoy.pyskal
9 daysfix: Flip Y-axis to match ShaderToy coordinate conventionskal
9 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
9 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
9 daysfeat: Add ShaderToy conversion toolsskal
9 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
9 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
10 daysdocs: Reorganize shader editor documentationskal
10 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
10 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
10 daysfeat: Add WGSL syntax highlightingskal
10 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
10 daysfix: Remove resolutionSelect references after removing UI elementskal
10 daysfeat: Remove resolution selector, enable autoplay on loadskal
10 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
10 daysfix: Canvas fills available height instead of maintaining square aspectskal
10 daysfix: Reference texture/sampler in default shader for bind group layoutskal
10 daysfix: Use var instead of let for mutable uv in default shaderskal
10 daysrefactor: Adjust shader editor layout and add default animationskal
10 daysfeat: Add HTML WGSL shader editor toolskal
10 daysfix: Strip priority comments from effect args in .seq exportskal
10 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
10 daysfeat(gpu): Add GPU procedural texture generation systemskal
11 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
11 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal