| Age | Commit message (Expand) | Author |
| 4 days | fix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive... | skal |
| 4 days | feat(timeline-editor): Add hoverable sequence name overlay with fade effect | skal |
| 4 days | feat(timeline-editor): Add floating properties panel and effect tooltips | skal |
| 4 days | fix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beat | skal |
| 4 days | docs(timeline-editor): Reference SEQUENCE.md and add priority editing task | skal |
| 4 days | fix(timeline-editor): Fix parser to handle actual demo.seq format | skal |
| 4 days | docs(timeline-editor): Add comprehensive feature roadmap | skal |
| 4 days | feat(tools): Implement Task #57 - Interactive Timeline Editor | skal |
| 4 days | feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases) | skal |
| 5 days | test(assets): Add tests for Texture Asset support | skal |
| 5 days | feat(assets): Add Texture Asset support (Task #18.0 prep) | skal |
| 5 days | feat: Enhance Gantt charts with sequence names, adaptive ticks, and sorting | skal |
| 5 days | fix: Correct sequence end time calculation in Gantt charts | skal |
| 5 days | feat: Replace explicit priorities with stack-based priority modifiers | skal |
| 5 days | feat: Add validation-only mode and HTML/SVG Gantt charts to seq_compiler | skal |
| 5 days | feat: Add Gantt chart visualization to seq_compiler | skal |
| 5 days | feat: Optional sequence end times and comprehensive effect documentation | skal |
| 5 days | feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ... | skal |
| 6 days | test(coverage): Improve Asset Manager coverage (Task #47) | skal |
| 6 days | refactor: Task #20 - Platform & Code Hygiene | skal |
| 7 days | feat(audio): Fix tracker bugs and implement rock demo track | skal |
| 7 days | fix(assets): Resolve static initialization order fiasco | skal |
| 7 days | feat(assets): Enforce 16-byte alignment and string safety | skal |
| 7 days | feat: Finalize tracker asset-sample integration with unified pasting strategy | skal |
| 7 days | feat: Complete audio tracker system integration and tests | skal |
| 7 days | feat: Integrate tracker system and update project context documentation | skal |
| 8 days | fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs | skal |
| 8 days | feat(build): Add check_all script and optimize spectool | skal |
| 8 days | fix(build): Add compatibility for older wgpu-native headers | skal |
| 8 days | refactor(build): Centralize generated files and clean up project layout | skal |
| 8 days | refactor(platform): Encapsulate state in PlatformState struct | skal |
| 8 days | feat(platform): Fix high-DPI scaling and add resolution option | skal |
| 8 days | feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets | skal |
| 9 days | feat(gpu): Integrate bumpy 3D renderer into main demo | skal |
| 9 days | feat(assets): Implement procedural asset generation pipeline | skal |
| 9 days | feat(asset_manager): Implement array-based caching | skal |
| 9 days | Chore: Apply clang-format to the codebase | skal |
| 9 days | clang-format | skal |
| 9 days | style: add vertical compression rules to clang-format | skal |
| 9 days | refactor: move generated asset files to src/generated/ | skal |
| 9 days | fix(gpu): resolve multiple WebGPU validation and runtime errors | skal |
| 9 days | fix seq-compiler help message | skal |
| 9 days | add testing for sequence | skal |
| 10 days | tools: Improve seq_compiler usage with example command | skal |
| 10 days | fix: Cross-compilation and style compliance | skal |
| 10 days | feat: Implement Sequence Compiler for data-driven choreography | skal |
| 10 days | feat: Add --seek command line option for fast-forward debugging | skal |
| 10 days | Chore: Add missing newlines at end of source files | skal |
| 10 days | Chore: Remove trailing whitespaces across the codebase | skal |
| 10 days | Implement procedural audio generation, spectral effects, and WebGPU particle ... | skal |