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AgeCommit message (Expand)Author
7 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
7 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
7 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
7 daystest(assets): Add tests for Texture Asset supportskal
8 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
8 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
8 daysfix: Correct sequence end time calculation in Gantt chartsskal
8 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
8 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
8 daysfeat: Add Gantt chart visualization to seq_compilerskal
8 daysfeat: Optional sequence end times and comprehensive effect documentationskal
8 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
9 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
9 daysrefactor: Task #20 - Platform & Code Hygieneskal
10 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
10 daysfix(assets): Resolve static initialization order fiascoskal
10 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
10 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
10 daysfeat: Complete audio tracker system integration and testsskal
10 daysfeat: Integrate tracker system and update project context documentationskal
11 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
11 daysfeat(build): Add check_all script and optimize spectoolskal
11 daysfix(build): Add compatibility for older wgpu-native headersskal
11 daysrefactor(build): Centralize generated files and clean up project layoutskal
11 daysrefactor(platform): Encapsulate state in PlatformState structskal
11 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
11 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
12 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
12 daysfeat(assets): Implement procedural asset generation pipelineskal
12 daysfeat(asset_manager): Implement array-based cachingskal
12 daysChore: Apply clang-format to the codebaseskal
12 daysclang-formatskal
12 daysstyle: add vertical compression rules to clang-formatskal
12 daysrefactor: move generated asset files to src/generated/skal
12 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
12 daysfix seq-compiler help messageskal
12 daysadd testing for sequenceskal
12 daystools: Improve seq_compiler usage with example commandskal
12 daysfix: Cross-compilation and style complianceskal
13 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
13 daysfeat: Add --seek command line option for fast-forward debuggingskal
13 daysChore: Add missing newlines at end of source filesskal
13 daysChore: Remove trailing whitespaces across the codebaseskal
13 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
13 daysadd notesskal
13 daysenforce code styleskal
2026-01-28fix the spec editor a bitskal
2026-01-28feat(gemini): Add .geminiignore fileskal
2026-01-28fix(editor): Correct CSS formatting issuesskal
2026-01-28refactor(editor): Complete rewrite of script.js for stability and correctnessskal